Engineering Design · Rose-Hulman · Class of 2030

Designing things people love to use.

I'm a hands-on builder who loves the part of a project where it doesn't work yet. I've developed smart activewear for a wearable-tech startup, built lunar terrain for an MIT CubeSat challenge, and helped rebuild a wrecked Jeep. I love iterating on a problem until I understand it.

Seeking Summer 2027 internships · Open to relocating anywhere

Emma Brewer smiling in a field of wildflowers

A little about me

I'm an Engineering Design major at Rose-Hulman Institute of Technology, pursuing a minor in entrepreneurship. I love building, creating, and designing, especially figuring out why something doesn't work and then making it better.

I'm especially drawn to cars and the automotive industry. I was incredibly lucky to attend a high school with an auto shop, and I thoroughly enjoyed my two years in its program and classes. I'm currently designing a toy for kids with disabilities, in partnership with REACH, through my Studio 1 class. I see real value in physical goods, love things that are well crafted, and hope to one day design the products I enjoy working with.

Outside the classroom, I've sewn for over a decade, entirely self-taught. Sewing taught me patterning, tolerances, material behavior, and a lot of patience, all of which I use in my engineering work.

About my major

Engineering Design is Rose-Hulman's ABET-accredited broad engineering major. It combines mechanical and electrical hardware design with software, with a strong focus on product design, development, and user experience.

This year in Studio 1 I'm gaining experience in CAD, Java, 3D printing, and real project work.

Design & CAD

  • SolidWorks
  • Prototyping
  • Sensor integration
  • Java

Fabrication

  • 3D printing
  • Laser cutting
  • Carpentry
  • Welding
  • Soldering
  • Power tools
  • Grinders & polishers

Automotive

  • Engine repair
  • Auto body repair
  • Spray painting
  • Headlight wiring
  • Component replacement

Soft Goods & Wearables

  • Pattern drafting
  • Garment construction
  • Grading across sizes
  • Draping
  • Serger
  • Upholstery
  • Leather & vinyl
  • Embroidery
  • Beadwork

Portfolio

Click any project to see my process and what I learned.

Aerospace, automotive, woodworking, and wearable-tech projects: hands-on builds where I designed, fabricated, and iterated.

Resume

Education, awards, and experience at a glance.

Download resume (PDF)

Education

  • Rose-Hulman Institute of Technology B.S. Engineering Design · Minor in Entrepreneurship · Class of 2030
  • High school coursework Applied Physics & Engineering (Honors), Calculus AB, Physics, Design & Fabrication, Autoshop, Advanced Autoshop, Woodshop, Stagecraft, Independent Art

Awards & Honors

  • Finalist, MIT Beaver Works Build a CubeSat ChallengeMIT Lincoln Laboratory · Team AcaSats · 2026
  • 3× Project LPIE WinnerEngineering, 1st (2026) · 3D Art / Applied Design, 1st (2025) and 2nd (2026)
  • Automotive Excellence AwardMost Valuable Senior, Auto Shop (2026)
  • 2× Acalanes Silver A AwardTeacher-nominated, for student excellence (2025–26)
  • Presidential Service Award200+ volunteer hours
  • Most Compassionate StudentOperation Catapult, Rose-Hulman

Experience & Programs

  • Contract Garment Developer, AstherionSmart-activewear startup · Remote, June–Aug 2026 · Drafted patterns and built 10+ garments across a wide size range; led design decisions on integrating sensor wiring into garments
  • Costume Head, Acalanes High School Stagecraft2022–2024 · Led a team of 4–6 students building costumes for two productions a year
  • Auto Shop Honors2024–2026 · Led restoration of the shop classroom, completed 10+ projects, and helped run the shop's first car show
  • Operation Catapult, Rose-HulmanSummer engineering design program
  • Costume Design Program, UCLASummer program
  • VolunteeringTheater production support and Exploring New Horizons (2022–2024)

Let's build something

I'm looking for hands-on internships for Summer 2027: product design, manufacturing, automotive, aerospace, machine shops, and anywhere else I get to build.